Annual Current Liabilities
$8.86 M
-$47.57 M-84.31%
30 June 2023
Summary:
Esports Entertainment annual total current liabilities is currently $8.86 million, with the most recent change of -$47.57 million (-84.31%) on 30 June 2023. During the last 3 years, it has fallen by -$3.32 million (-27.27%). GMBL annual current liabilities is now -84.31% below its all-time high of $56.42 million, reached on 30 June 2022.GMBL Current Liabilities Chart
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Quarterly Current Liabilities
$9.80 M
-$277.30 K-2.75%
31 March 2024
Summary:
Esports Entertainment quarterly total current liabilities is currently $9.80 million, with the most recent change of -$277.30 thousand (-2.75%) on 31 March 2024. Over the past year, it has dropped by -$361.50 thousand (-3.56%). GMBL quarterly current liabilities is now -87.16% below its all-time high of $76.34 million, reached on 31 March 2022.GMBL Quarterly Current Liabilities Chart
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GMBL Current Liabilities Performance
PeriodPeriod | AnnualAnnual | QuarterlyQuarterly |
---|---|---|
1 y1 year | - | -3.6% |
3 y3 years | -27.3% | -62.8% |
5 y5 years | +1354.1% | +1163.4% |
GMBL Current Liabilities High & Low
PeriodPeriod | Annual vs highAnnual vs high | Annual vs lowAnnual vs low | Quarter. vs highQuarter. vs high | Quarter. vs lowQuarter. vs low | |
---|---|---|---|---|---|
3 y | 3 years | -84.3% | at low | -87.2% | +10.7% |
5 y | 5 years | -84.3% | +1354.1% | -87.2% | +1163.4% |
alltime | all time | -84.3% | >+9999.0% | -87.2% | >+9999.0% |
Esports Entertainment Current Liabilities History
Date | Annual | Quarterly |
---|---|---|
Mar 2024 | - | $9.80 M(-2.8%) |
Dec 2023 | - | $10.08 M(-0.8%) |
Sept 2023 | - | $10.16 M(+14.7%) |
June 2023 | $8.86 M(-84.3%) | $8.86 M(-67.2%) |
Mar 2023 | - | $27.00 M(-50.1%) |
Dec 2022 | - | $54.07 M(+1.3%) |
Sept 2022 | - | $53.40 M(-5.4%) |
June 2022 | $56.42 M(+363.4%) | $56.42 M(-26.1%) |
Mar 2022 | - | $76.34 M(+25.0%) |
Dec 2021 | - | $61.07 M(+131.7%) |
Sept 2021 | - | $26.36 M(+116.5%) |
June 2021 | $12.18 M(+604.9%) | $12.18 M(+30.0%) |
Mar 2021 | - | $9.37 M(-16.0%) |
Dec 2020 | - | $11.15 M(+36.5%) |
Sept 2020 | - | $8.17 M(+373.1%) |
June 2020 | $1.73 M(+183.6%) | $1.73 M(+52.3%) |
Mar 2020 | - | $1.13 M(+35.8%) |
Dec 2019 | - | $835.20 K(+7.7%) |
Sept 2019 | - | $775.60 K(+27.4%) |
June 2019 | $609.00 K(+77.2%) | $609.00 K(-10.5%) |
Mar 2019 | - | $680.70 K(+94.7%) |
Dec 2018 | - | $349.70 K(-32.4%) |
Sept 2018 | - | $517.60 K(+50.6%) |
June 2018 | $343.60 K | $343.60 K(+45.9%) |
Date | Annual | Quarterly |
---|---|---|
Mar 2018 | - | $235.50 K(+109.0%) |
Dec 2017 | - | $112.70 K(+23.4%) |
Sept 2017 | - | $91.30 K(+4.8%) |
June 2017 | $87.10 K(-3.4%) | $87.10 K(-49.2%) |
Mar 2017 | - | $171.50 K(-6.7%) |
Dec 2016 | - | $183.80 K(+29.8%) |
Sept 2016 | - | $141.60 K(+57.0%) |
June 2016 | $90.20 K(+149.9%) | $90.20 K(-30.1%) |
Mar 2016 | - | $129.00 K(+116.4%) |
Dec 2015 | - | $59.60 K(+62.4%) |
Sept 2015 | - | $36.70 K(+1.7%) |
June 2015 | $36.10 K(-70.8%) | $36.10 K(-19.4%) |
Mar 2015 | - | $44.80 K(-32.9%) |
Dec 2014 | - | $66.80 K(+10.4%) |
Sept 2014 | - | $60.50 K(-51.1%) |
June 2014 | $123.60 K(+439.7%) | $123.60 K(-98.7%) |
June 2013 | $22.90 K(+129.0%) | - |
Sept 2010 | - | $9.53 M(+36.7%) |
June 2010 | - | $6.97 M(>+9900.0%) |
Mar 2010 | - | $15.00 K(+30.4%) |
Dec 2009 | - | $11.50 K(+15.0%) |
Sept 2009 | $10.00 K(+212.5%) | $10.00 K(+42.9%) |
June 2009 | - | $7000.00(+40.0%) |
Mar 2009 | - | $5000.00 |
Sept 2008 | $3200.00 | - |
FAQ
- What is Esports Entertainment annual total current liabilities?
- What is the all time high annual current liabilities for Esports Entertainment?
- What is Esports Entertainment quarterly total current liabilities?
- What is the all time high quarterly current liabilities for Esports Entertainment?
- What is Esports Entertainment quarterly current liabilities year-on-year change?
What is Esports Entertainment annual total current liabilities?
The current annual current liabilities of GMBL is $8.86 M
What is the all time high annual current liabilities for Esports Entertainment?
Esports Entertainment all-time high annual total current liabilities is $56.42 M
What is Esports Entertainment quarterly total current liabilities?
The current quarterly current liabilities of GMBL is $9.80 M
What is the all time high quarterly current liabilities for Esports Entertainment?
Esports Entertainment all-time high quarterly total current liabilities is $76.34 M
What is Esports Entertainment quarterly current liabilities year-on-year change?
Over the past year, GMBL quarterly total current liabilities has changed by -$361.50 K (-3.56%)